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New technology in the classroom: What success looks like

New technology in the classroom: What success looks like

By August 10, 2015 News No Comments

MediaBreaker Studios Logo

On Wednesday, The LAMP will be in Chicago for its first round of MediaBreaker Studios testing with educators at Convergence Academies. This is a significant milestone in a project which has spanned several months, and represents hundreds of hours of work from partners committed to bringing powerful new learning technology to classrooms nationwide. MediaBreaker Studios is a truly unique tool, so we knew that success might not look like what we typically expect when designing a new lesson plan, curriculum or learning resource. With that in mind, we asked team members last spring to offer up a quick snapshot of what success looks like for MediaBreaker Studios, and thought now would be a good time to look back:

“Here at Convergence Academies, we are interested in supporting The LAMP and your great work making important advancements in the field of media literacy as it directly translates to efforts we are invested in with transforming school pedagogy and learning. Moving forward, we are specifically planning on working with some of our teachers on using the MediaBreaker tool in innovative ways that will enhance students critical media analysis skills. We are in the process right now of building a curriculum continuum showing examples of participatory learning across grades K-12 and hope that in the future we will be able to highlight successfully implemented classroom activities using the MediaBreaker.”

– Kelsey Greene, Manager of Learning Resources, Convergence Academies

“We are building a technology that doesn’t exist. So anytime that is the goal, there is some excitement and anticipation from our engineering team. Success for is a working proof of concept, validation that our theory on a solution solves the problem. The side effect of success here is technological precedent. A ‘working proof of concept’ is a HTML5 video editor that uses a virtual canvas to render a video in HTML, allow a user to edit that video, and export that video as a Youtube uploadable file. Such a thing doesn’t exist. We are building a tool – particularly a tool for media criticism – that will be used to teach students. So success on our end is a tool that has a simple learning curve and almost no accessibility hurdles to use. A simple learning curve in this case would probably be about 30 minutes. If a user isn’t comfortable in the tool in 30 minutes, I would be worried. And no accessibility hurdles means any user on any platform could use this tool. (This is a stretch goal for the entire project.)”

– Andrew Nealon, Principal, Operations at Insert Culture

“Success means strengthening and enhancing MediaBreaker so that it can be used and adopted by significantly more students and educators throughout the country, especially those with little experience with editing and and talking back to media. By keeping MediaBreaker at the core of the broader project implementation, we are demonstrating that remixing video has applications that go beyond those who are solely interested in media critique. Proving that offering students and educators the ability to respond to videos in the language of videos (as opposed to separate written textual documents) opens up so many more possibilities for learning both in a physical and virtual classroom.”

– D.C. Vito, Executive Director of The LAMP

“Success is a combination of student media submissions and feedback from teachers about the experience and quality of the student work that results.”

– Seth Giammanco,┬áPrincipal, Strategy & Technology at Minds On Design (MOD) Lab

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